Bibliography

Found 7 results

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Belanich, J., Orvis, K. A., Moore, J. C., Horn, D. B. , "Fact or Fiction - Soldiers are Gamers: Potential Effects on Training", The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 958-964, 25/11/2007. Abstract
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Fritsch, T., Schiller, J., Voigt, B. , "Personal behavior and virtual fragmentation", ACM International Conference Proceeding Series, vol. 203, pp. 60-63, 2007  . Abstract
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Gao, Y. A. , "Appeal of online computer games: a user perspective", Electronic Library, vol. 22, no. 1, pp. 74-78, 2004  . Abstract
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Lampert, T., Sygusch, R., Schlack, R. , "Use of electronic media in adolescence: Results of the German Health Interview and Examination Survey for Children and Adolescents (KiGGS)", Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz, vol. 50, no. 5-6, pp. 643652, 2007  . Abstract
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Olson, C. K., Kutner, L. A., Warner, D. E., Almerigi, J. B., Baer, L., Nicholi II, A. M., Beresin, E. V. , "Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls", Journal of Adolescent Health, vol. 41, no. 1, Harvard Medical School Center for Mental Health, Media in the Massachusetts General Hospital Department of Psychiatry, Boston, MA, United States, pp. 77-83, 2007  . Abstract
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Susi,Tarja, Johannesson, Mikael, Backlund, Per , Serious Games - an overview, , Skövde, Sweden, School of Humanities and Informatics, University of Skövde, Sweden, pp. 28, 02/2007. Abstract
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Trappey,Charles, Chang,Claire, Hsiao,Teng-Tai, Che,Ming-Hung, Chiu,Wei-Jie , "Consumer Driven Computer Game Design", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract