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411 people registered on the Digiplay site.
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Bibliography
Found 20 results
A
Andrews, A. ,
"Using Advanced Gaming Technology for Teaching Critical Thinking, Problem Solving, and Leadership Skills",
Interactive Technologies Conference Proceedings, Washington, DC, USA, Society for Applied Learning Technology (SALT), 22/08/2007.
Abstract
B
Bryce, Jo, Rutter, Jason ,
"The Gendering of Computer Gaming: Experience and Space",
Leisure Cultures: Investigations in Sport, Media and Technology: Leisure Studies Association, pp. 3-22, 2003 .
Abstract
Bryce, Jo, Rutter, Jason ,
"Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility",
Computer Games and Digital Cultures Conference Proceedings, Tampare: Tampare University Press, 2002 .
Abstract
C
Chang, B H, Lee, S E, Kim, B S ,
"Exploring factors affecting the adoption and continuance of online games among college students in South Korea: Integrating uses and gratification and diffusion of innovation approaches",
New Media & Society, vol. 8, no. 2, pp. 295-319, 2006 .
Abstract
F
Fang, X. W., Chan, S., Brzezinski, J., Xu, S. ,
"Moderating effects of task type on wireless technology acceptance",
Journal of Management Information Systems, vol. 22, no. 3, pp. 123-157, 2005 .
Abstract
Fischetti,Mark ,
"The Future of Digital Entertainment",
Scientific American, vol. 283, no. 5, pp. 47-49, 2000 .
Abstract
G
H
Ha, I., Yoon, Y., Choi, M. ,
"Determinants of adoption of mobile games under mobile broadband wireless access environment",
Information and Management, vol. 44, no. 3, pp. 276-286, 2007 .
Abstract
K
L
Lauwaert, M., Wachelder, J., van de Walle, J. ,
"Frustrating desire: On repens and repositio, or the attractions and distractions of digital games",
Theory Culture & Society, vol. 24, no. 1, LONDON, SAGE PUBLICATIONS LTD, pp. 89-108, 2007 .
Abstract
M
R
Royse, P., Lee, J., Undrahbuyan, B., Hopson, M., Consalvo, M. ,
"Women and games: Technologies of the gendered self",
New Media and Society, vol. 9, no. 4, pp. 555-576, 2007 .
Abstract
S
Southwell, B. G., Doyle, K. O. ,
"The good, the bad, or the ugly? A multilevel perspective on electronic game effect",
American Behavioral Scientist, vol. 48, no. 4, pp. 391-401, 2004 .
Abstract
Y
Yatim, Maizatul H M, Nacke, Lennart, Masuch, Maic ,
Improving Game Design by Understanding the Gender Differences: The Cognitive Approach,
, Krems, Austria, Danube University Krems, 2006 .
Digiplay Bibliography Updates
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