Bibliography

Found 8 results

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Grigoryan, V. G., Stepanyan, L. S., Stepanyan, A. Yu, Agababyan, A. R. , "Changes in the P300 amplitude under the influence of "aggressive" computer game in adolescents with different levels of initial aggression and conflicting behavior", Zhurnal Vysshei Nervnoi Deyatelnosti Imeni I.P. Pavlova, vol. 57, no. 4, pp. 419-425, 2007  . Abstract
Gentile,D A, Lynch,P J, Linder,J R, Walsh,D A , "The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance", Journal of Adolescence, vol. 27, no. 1, pp. 5-22, 2004  . Abstract
Griffiths, M , "Violent video games and aggression: A review of the literature", Aggression and Violent Behavior, vol. 4, issue 2, no. 2, pp. 203-212, 1999  . Abstract
Griffiths, M. , "Video games and aggression", Psychologist, vol. 10, no. 9, pp. 397-401, 1997  .
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Henderson,Lyn , "Video games: A significant cognitive artifact of contemporary youth culture", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Kirsh, S J , "The effects of violent video games on adolescents - The overlooked influence of development", Aggression and Violent Behavior, vol. 8, no. 4, pp. 377-389, 2003  . Abstract
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Lemmens, Jeroen S., Bushman, Brad J., Konijn, Elly A. , "The appeal of violent video games to lower educated aggressive adolescent boys from two countries", Cyberpsychology & Behavior, vol. 9, no. 5, pp. 638-641, 2006  . Abstract
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National School Board Association, , "Creating and connecting: Research and guidelines on online social—and educational—networking", National School Board Association,: National School Board Association,, pp. 12, 07/2007. Abstract