NavigationUser loginThere are
411 people registered on the Digiplay site.
|
BibliographyFound 2 results Filters: keyword is teens [Clear All Filters] L
"Teens, Video Games, and Civics",
PEW INTERNET & AMERICAN LIFE PROJECT, Washington, DC, Pew Internet & American Life Project, pp. 76, 09/2008.
Abstract
S
"Vulnerable teens, vulnerable times: How sensation seeking, alienation, and victimization moderate the violent media content-aggressiveness relation",
Communication Research, vol. 31, no. 6, pp. 642-668, 2004 .
Abstract
Digiplay Bibliography Updates
|
Latest updates |