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411 people registered on the Digiplay site.
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Bibliography
Found 14 results
A
Arriaga, P, Esteves, F, Carneiro, P, Monteiro, M B ,
"Violent computer games and their effects on state hostility and physiological arousal",
Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006 .
Abstract
B
Ballard, M. E., Hamby, R. H., Panee, C. D., Nivens, E. E. ,
"Repeated exposure to video game play results in decreased blood pressure responding",
Media Psychology, vol. 8, no. 4, MAHWAH, LAWRENCE ERLBAUM ASSOC INC, pp. 323--341, 2006 .
Abstract
Bartholow,B D, Sestir,M A, Davis,E B ,
"Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior",
Personality and Social Psychology Bulletin, vol. 31, no. 11, pp. 1573-1586, 2005 .
Abstract
C
F
Farrar, K M, Krcmar, M, Nowak, K L ,
"Contextual features of violent video games, mental models, and aggression",
Journal of Communication, vol. 56, no. 2, pp. 387-405, 2006 .
Abstract
G
Griffiths, M ,
"Violent video games and aggression: A review of the literature",
Aggression and Violent Behavior, vol. 4, issue 2, no. 2, pp. 203-212, 1999 .
Abstract
P
Panee,C D, Ballard,M E ,
"High versus low aggressive priming during video-game training: Effects on violent action during game play, hostility, heart rate, and blood pressure",
Journal of Applied Social Psychology, vol. 32, no. 12, pp. 2458-2474, 2002 .
Abstract
U
V
Vandewater, E. A., Lee, J. H., Shim, M. S. ,
"Family conflict and violent electronic media use in school-aged children",
Media Psychology, vol. 7, no. 1, pp. 73-86, 2005 .
Abstract
van Schie, Emil G. M., Wiegman, Oene ,
"Children and videogames: Leisure activities, aggression, social integration, and school performance",
Journal of Applied Social Psychology, vol. 27, issue 13, no. 13, pp. 1175-1194, 1997 .
Abstract
W
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