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Biblio
Found 30 results
Author
Keyword
Title
Type
Year
2009
Assaf, M.
,
I. Kahn
,
G. D. Pearlson
,
M. R. Johnson
,
Y. Yeshurun
,
V. D. Calhoun
, et al.
(2009).
Brain Activity Dissociates Mentalization from Motivation During an Interpersonal Competitive Game
.
Brain Imaging and Behavior. 3,
24-37.
Abstract
Ferrari, S.
, &
C. H. Cai
(2009).
Information-Driven Search Strategies in the Board Game of CLUE (R)
.
IEEE Transactions on Systems Man and Cybernetics Part B-Cybernetics. 39,
607-625.
Abstract
Chen, H. L.
, &
T. Roughgarden
(2009).
Network Design with Weighted Players
.
Theory of Computing Systems. 45,
302-324.
Abstract
Nacke, Lennart
(2009).
From Playability to a Hierarchical Game Usability Model
.
Proceedings of the Conference on Future Play.
11-12.
Abstract
Chuang, T. Y.
, &
W. F. Chen
(2009).
Effect of Computer-Based Video Games on Children: An Experimental Study
.
Educational Technology & Society. 12,
1-10.
Abstract
Liang, T. P.
, &
Y. H. Yeh
(2009).
Situational Effects on the Usage Intention of Mobile Games
.
Designing E-Business Systems. 22,
51-59213.
Abstract
2008
Enevold, Jessica
, &
Charlotte Hagström
(2008).
My Momma Shoots Better Than You: Who is the Female Gamer?
.
(
Mosberg S.
,
Leino O.
, Ed.).
The [player] conference.
Abstract
Miller, Kiri
(2008).
Grove Street Grimm: Grand Theft Auto and Digital Folklore
.
Journal of American Folklore. 121
(481), 255-285.
Abstract
Swalwell, Melanie
, &
Jason Wilson
(2008).
The Pleasures of Computer Gaming
.
203.
Sicart, M.
(2008).
Newsgames: Theory and Design
.
Entertainment Computing - ICEC 2008. 5309,
27-33.
Abstract
2007
Lindley, Craig A.
,
Lennart Nacke
, &
Charlotte Sennersten
(2007).
What does it mean to understand gameplay?
.
First Symposium on Ludic Engagement Designs for All (LEDA).
Abstract
Lindley, Craig A.
, &
Charlotte Sennersten
(2007).
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
.
International Journal of Computer Games Technology. 2008,
7 pages.
Abstract
Rudra, T.
,
D. Tien
, &
M. Kavakli
(2007).
Analysis of conversational game pidgin language
.
IEEE Region 10 Annual International Conference, Proceedings/TENCON. 2007,
Abstract
Ebner, M.
, &
A. Holzinger
(2007).
Successful implementation of user-centered game based learning in higher education: An example from civil engineering
.
Computers and Education. 49,
873-890.
Abstract
Lauwaert, M.
,
J. Wachelder
, &
J. van de Walle
(2007).
Frustrating desire: On repens and repositio, or the attractions and distractions of digital games
.
Theory Culture & Society. 24,
89-108.
Abstract
Takatalo, Jari
,
Jukka Häkkinen
,
Jyrki Kaistinen
, &
Göte Nyman
(2007).
Measuring user experience in digital gaming: Theoretical and methodological issues
.
(
Luke C. Cui Y.
, Ed.).
Proceedings of SPIE - The International Society for Optical Engineering. 6494,
Abstract
2006
Lieberman, D. A.
(2006).
What Can We Learn From Playing Interactive Games?
.
(
VordererP.
,
BryantJ.
, Ed.).
Playing Video Games: Motives, Responses and Consequences..
379-397.
Abstract
Smith, Jonas JHS
(2006).
Plans and Purposes: How Videogame Goals Shape Player Behaviour
.
Center for Computer Games Research. PhD,
Abstract
Ryan, R. M.
,
C. S. Rigby
, &
A. Przybylski
(2006).
The motivational pull of video games: A self-determination theory approach
.
Motivation and Emotion. 30,
347--363.
Abstract
2005
Becker, Katrin
(2005).
How Are Games Educational? Learning Theories Embodied in Games
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
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