Bibliography

Found 34 results

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A
Adam, E. K., Snell, E. K., Pendry, P. , "Sleep timing and quantity in ecological and family context: A nationally representative time-diary study", Journal of Family Psychology, vol. 21, no. 1, pp. 4-19, 2007  . Abstract
Anand,S, Krosnick,J A , "Demographic predictors of media use among infants, toddlers, and preschoolers", American Behavioral Scientist, vol. 48, no. 5, pp. 539-561, 2005  . Abstract
Amada, T., Imura, M., Yasumuro, Y., Manabe, Y., Chihara, K. , "Real-time animation of water with rigid body interaction", Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005  . Abstract
Aila, T., Miettinen, V. , "dPVS: An occlusion culling system for massive dynamic environments", IEEE Computer Graphics and Applications, vol. 24, no. 2, pp. 86-97, 2004  . Abstract
Alexa, S. , "America's army game: Its (virtual) reality representation and cocaine", Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004  . Abstract
Arendash, D. , "The unreal editor as a web 3D authoring environment", Web3D Symposium Proceedings, pp. 119-126, 2004  . Abstract
B
Baughman, N. E., Liberatore, M., Levine, B. N. , "Cheat-proof playout for centralized and peer-to-peer gaming", IEEE-ACM Transactions on Networking, vol. 15, no. 1, pp. 1-13, 2007  . Abstract
C
Cherney, I. D., London, K. , "Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children", Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006  . Abstract
Cheng, T L, Brenner, R A, Wright, J L, Sachs, H C, Moyer, P, Rao, M R , "Children's violent television viewing: Are parents monitoring?", Pediatrics, vol. 114, no. 1, pp. 94-99, 2004  . Abstract
Christakis, D. A., Ebee, B. E., Rivara, F. P., Zimmerman, F. J. , "Television, video, and computer game usage in children under 11 years of age", Journal of Pediatrics, vol. 145, no. 5, pp. 652-656, 2004  . Abstract
D
Dutta, A., Agrawal, P., Das, S., Elaoud, M., Famolari, D., Madhani, S., McAuley, A., Kim, B., Li, P., Tauil, M., Baba, S., Ohba, Y., Kodama, T., Nakajima, N., Chen, J. C., Schulzrinne, H. , "Realizing mobile wireless Internet telephony and streaming multimedia testbed", Computer Communications, vol. 27, no. 8, pp. 725-738, 2004  . Abstract
E
Eggermont, S., Van den Bulck, J. , "Nodding off or switching off? The use of popular media as a sleep aid in secondary-school children", Journal of Paediatrics and Child Health, vol. 42, no. 7-8, pp. 428-433, 2006  . Abstract
F
Farkas, K., Wellnitz, O., Dick, M., Gu, X., Busse, M., Effelsberg, W., Rebahi, Y., Sisalem, D., Grigoras, D., Stefanidis, K., Serpanos, D. N. , "Real-time service provisioning for mobile and wireless networks", Computer Communications, vol. 29, no. 5, pp. 540-550, 2006  . Abstract
G
Green, C S, Bavelier, D , "Enumeration versus multiple object tracking: the case of action video game players", Cognition, vol. 101, no. 1, pp. 217-245, 2006  . Abstract
Gu, Y., Chakraborty, S., Ooi, W. T. , "Games are up for DVFS", Design Automation Conference, pp. 598-603, 2006  . Abstract
H
Hardy, L. L., Bass, S. L., Booth, M. L. , "Changes in sedentary behavior among adolescent girls: A 2.5-year prospective cohort study", Journal of Adolescent Health, vol. 40, no. 2, NEW YORK, ELSEVIER SCIENCE INC, pp. 158-165, 2007  . Abstract
Hu, Y. H., Velho, L., Tong, X., Guo, B. N., Shum, H. , "Realistic, real-time rendering of ocean waves", Computer Animation and Virtual Worlds, vol. 17, no. 1, pp. 59-67, 2006  . Abstract
I
Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón , "Production and deployment of educational videogames as assessable learning objects", Innovative Approaches for Learning and Knowledge Sharing, Proceedings, vol. 4227, pp. 316-330, 2006  . Abstract
J
Jason, L. A., Fries, M. , "Helping parents reduce children's television viewing", Research on Social Work Practice, vol. 14, no. 2, pp. 121-131, 2004  . Abstract
K
Kirsh, S. J., Mounts, J. R. W. , "Violent video game play impacts facial emotion recognition", Aggressive Behavior, vol. 33, no. 4, pp. 353-358, 2007  . Abstract