NavigationUser loginDigiplay ReadsWho's onlineThere are currently 0 users and 11 guests online.
There are
422 people registered on the Digiplay site.
|
BibliographyFound 21 results Filters: keyword is training [Clear All Filters] A
"Using Advanced Gaming Technology for Teaching Critical Thinking, Problem Solving, and Leadership Skills",
Interactive Technologies Conference Proceedings, Washington, DC, USA, Society for Applied Learning Technology (SALT), 22/08/2007.
Abstract
"America's army game: Its (virtual) reality representation and cocaine",
Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004 .
Abstract
B
"Does Game-Based Learning Work? Results from Three Recent Studies",
The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 945-954, 26/11/2007.
Abstract
"Heart-Rate and Immersion in a First Person Simulation",
SIMTecT 2006, Melbourne, Australia, 05/2006.
Abstract
C
"Games for Training",
Communications of the ACM, vol. 50, issue 7, pp. 36-43, 07/2007.
Abstract
"How to turn an emergency simulation into a 'video game' for training",
Simulation Series, 2, vol. 11, pp. 83-88, 1983 .
Abstract
D
"Behavior Modeling in Commercial Games",
Behavior Representation in Modeling and Simulation (BRIMS), Arlington, Virginia, USA, Standards Interoperability Standards Organization (SISO), 17/05/2004.
Abstract
"Microcomputer Videogame Based Training",
Educational Technology, vol. 24, issue 2, pp. 11-17, 02/1984.
Abstract
E
"Visuospatial skills and computer game experience influence the performance of virtual endoscopy",
Journal of Gastrointestinal Surgery, vol. 8, no. 7, pp. 876-882, 2004 .
Abstract
F
"Using Computer Games and Simulations for Instruction: A Research Review",
Society for Applied Learning Technology Meeting, New Learning Technologies, Orlando, Fl, SALT, Feb 2006.
Abstract
G
"Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
"A Game-Based Training Model: Development, Application, And Evaluation",
The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, NTSA, 26/11/2001.
Abstract
H
"User Requirements Analysis for Educational Games in Manufacturing",
12th International Conference on Concurrent Enterprising, Milano, Italy, International Conference on Concurrent Enterprising, pp. 8, 26/06/2006.
Abstract
K
"How to build serious games",
Communications of the ACM, vol. 50, issue 7, pp. 44-49, 07/2007.
Abstract
R
"The Potential for Gaming Techniques in Radiology Education and Practice",
JACR Journal of the American College of Radiology, vol. 5, no. 2, Baltimore VA Medical Center, Diagnostic Imaging, Baltimore, MD, United States, pp. 110-114, 2008 .
Abstract
S
Teaching with Games: Using commercial off-the-shelf computer games in formal education,
: Futurelab: Innovation in education, 09/2006.
Abstract
Introducing Emotion into Military Simulation and Videogame Design: America’s Army: Operations and VIRTE,
, 2002 .
Abstract
V
W
"The health benefits of interactive video game exercise",
Applied Physiology, Nutrition and Metabolism, vol. 32, no. 4, pp. 655-663, 2007 .
Abstract
Z
"Educating the next generation of mobile game developers",
IEEE Computer Graphics and Applications, vol. 27, no. 2, 2007 .
Abstract
Digiplay Bibliography Updates |
Support DigiplaySupport Digiplay and the future of the Digiplay Games Bibliography by donating via PayPal. Latest updates
GamesIndustry.bizRecent comments
|