Biblio

In Press
2010
2009
Sicart, M. (2009).  The banality of simulated evil: designing ethical gameplay. Ethics and Information Technology. 11, 191-202. Abstract
Sisler, Vit (2009).  Video Games, Video Clips, and Islam: New Media and the Communication of Values. Muslim Societies in the Age of Mass Consumption. 231–258. Abstract
Yun, C., D. Shastri, I. Pavlidis, & Z. G. Deng (2009).  O'Game, Can You Feel My Frustration?: Improving User's Gaming Experience via StressCam. CHI2009: Proceedings of the 27th Annual CHI Conference on Human Factors in Computing Systems, Vols 1-4. 2195-22042390. Abstract
Fang, X. W., S. Chan, & C. Nair (2009).  An Online Survey System on Computer Game Enjoyment and Personality. Human-Computer Interaction, Pt IV. 5613, 304-314781. Abstract
Fang, X. W., & F. Zhao (2009).  Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment. Human Interface and the Management of Information: Information and Interaction, Pt Ii. 5618, 632-641877. Abstract
Frolich, J., G. Lehmkuhl, & M. Dopfner (2009).  Computer games in childhood and adolescence: Relations to addictive behavior, ADHD, and aggression. Zeitschrift Fur Kinder-Und Jugendpsychiatrie Und Psychotherapie. 37, 393-402. Abstract