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411 people registered on the Digiplay site.
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Bibliography
Found 22 results
A
Apperley,Thomas Hugh ,
"Of Sins, Vices and Pecados: The Cultural Context of Videogame Play",
Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007 .
Abstract
B
Bertozzi, Elena, Lee, Seunghwan ,
"Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology",
Women's Studies in Communication, vol. 30, issue 2, pp. 179-204, Summer, 2007.
Abstract
Bogost,Ian ,
"Frame and Metaphor in Political Games",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
Barnett,M A, Vitaglione,G D, Harper,K K G, Quackenbush,S W, Steadman,L A, Valdez,B S ,
"Late adolescents' experiences with and attitudes toward videogames",
Journal of Applied Social Psychology, vol. 27, no. 15, pp. 1316-1334, 1997 .
Abstract
G
J
L
Littleton, Fiona, Haywood, Jeff, Macleod,Hamish ,
"Influence of videogame play on a student's approach to learning?",
Digital Game Based Learning - 4th International Symposium for Information Design, Stuttgart Media University, Academic Publisher of the Karlsruhe University, pp. 87-100, 02/06/2005.
Abstract
M
Moreno-Ger, Pablo, Sierra, José Luis, Martínez-Ortiz, Iván, Fernández-Manjón, Baltasar ,
"A Documental Approach to Adventure Game Development",
Science of Computer Programming, vol. 67, issue 1, pp. 3-31, 06/2007.
Abstract
N
Nagenborg, M. ,
"Violent computergames: Distribution via and discussion on the internet",
Praxis Der Kinderpsychologie Und Kinderpsychiatrie, vol. 54, no. 9, pp. 755-766, 2005 .
Abstract
R
Rehak, Bob ,
"Mapping the Bit Girl: Lara Croft and new media fandom",
Information, Communication & Society, vol. 6, no. 4, pp. 477-496, 2003 .
Abstract
S
Sisler, Vit ,
"Interview with Radwan Kasmiya",
Umelec/ International, vol. 10, issue 1, pp. 77-81, 2006 .
Abstract
Sisler, Vit ,
"Digital Intifada",
Umelec/ International, vol. 10, issue 1, pp. 77-81, 2006 .
Abstract
Schneider, E. F., Lang, A., Shin, M., Bradley, S. D. ,
"Death with a story - How story impacts emotional, motivational, and physiological responses to first-person shooter video games",
Human Communication Research, vol. 30, no. 3, pp. 361-375, 2004 .
Abstract
T
Tolino, Aldo ,
"Gaming 2.0 – Computer Games and Cultural Production",
Art and Knowledge-Transfer, Vienna, University for Applied Arts Vienna, pp. 440, 2008 .
Abstract
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