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Bibliography
Found 23 results
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Bartholow,B D, Anderson,C A, Carnagey,N L, Benjamin,a J ,
"Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters",
Journal of Experimental Social Psychology, vol. 41, no. 1, pp. 48-60, 2005 .
Abstract
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Carnagey, N. L., Anderson, C .A., Bushman, B. J. ,
"The effect of video game violence on physiological desensitization to real-life violence",
Journal of Experimental Social Psychology, vol. 43, no. 3, pp. 489-496, 2007 .
Abstract
Carnagey, N. L., Anderson, C. A., Bartholow, B. D. ,
"Media violence and social neuroscience: New questions and new opportunities",
Current Directions in Psychological Science, vol. 16, no. 4, pp. 178-182, 2007 .
Abstract
Chang, B H, Lee, S E, Kim, B S ,
"Exploring factors affecting the adoption and continuance of online games among college students in South Korea: Integrating uses and gratification and diffusion of innovation approaches",
New Media & Society, vol. 8, no. 2, pp. 295-319, 2006 .
Abstract
Cherney, I. D., London, K. ,
"Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children",
Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006 .
Abstract
Colwell, J, Kato, M ,
"Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents",
Asian Journal of Social Psychology, vol. 6, no. 2, pp. 149-158, 2003 .
Abstract
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Ferguson, C. J., Rueda, S. M., Cruz, A. M., Ferguson, D. E., Fritz, S., Smith, S. M. ,
"Violent video games and aggression: Causal relationship or byproduct of family violence and intrinsic violence motivation?",
Criminal Justice and Behavior, vol. 35, no. 3, Texas A and M International University, pp. 311-332, 2008 .
Abstract
Fischer, P., Kubitzki, J., Guter, S., Frey, D. ,
"Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?",
Journal of Experimental Psychology-Applied, vol. 13, no. 1, WASHINGTON, AMER PSYCHOLOGICAL ASSOC/EDUCATIONAL PUBLISHING FOUNDATION, pp. 22-31, 2007 .
Abstract
Farrar, K, Krcmar, M ,
"Measuring state and trait aggression: A short, cautionary tale",
Media Psychology, vol. 8, no. 2, pp. 127-138, 2006 .
Abstract
Frey, A, Blunk, H A, Banse, R ,
"Psi-land: Investigating interactive behaviour in romantic couples in a virtual environment",
Zeitschrift fur Sozialpsychologie, vol. 37, no. 3, pp. 151-159, 2006 .
Abstract
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Gentile, D. A., Gentile, J. R. ,
"Violent video games as exemplary teachers: A conceptual analysis",
Journal of Youth and Adolescence, vol. 37, no. 2, Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011-3180, United States, pp. 127-141, 2008 .
Abstract
Griffiths, M. ,
"Video games and aggression",
Psychologist, vol. 10, no. 9, pp. 397-401, 1997 .
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Schneider, E. F., Lang, A., Shin, M., Bradley, S. D. ,
"Death with a story - How story impacts emotional, motivational, and physiological responses to first-person shooter video games",
Human Communication Research, vol. 30, no. 3, pp. 361-375, 2004 .
Abstract
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