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BibliographyFound 10 results Filters: keyword is virtual reality [Clear All Filters] A
"America's army game: Its (virtual) reality representation and cocaine",
Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004 .
Abstract
"Framing social interaction in shared virtual environments: The influence of technical and social factors",
Doktorsavhandlingar vid Chalmers Tekniska Hogskola, no. 2176, 2004 .
Abstract
F
"The use of virtual environments based on a modification of the computer game Quake III Arena (R) in psychological experimenting",
Computers in Human Behavior, vol. 23, no. 4, pp. 2026-2039, 2007 .
Abstract
H
"A direct circuit experiment system in non-immersive virtual environments for education and entertainment",
Computer Applications in Engineering Education, vol. 13, no. 2, pp. 146-152, 2005 .
Abstract
L
"PartyPeer: A P2P massively multiplayer online game",
Proceedings of the 14th Annual ACM International Conference on Multimedia, MM 2006, pp. 507-508, 2006 .
Abstract
M
"Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke?",
Neurorehabilitation and Neural Repair, vol. 20, no. 2, pp. 252-267, 2006 .
Abstract
R
"Realism vs Surprise and Coherence: Different Aspect of Playability in Computer Games",
Playing With the Future conference,, Manchester, UK, 05/04/2002.
Abstract
S
"Death with a story - How story impacts emotional, motivational, and physiological responses to first-person shooter video games",
Human Communication Research, vol. 30, no. 3, pp. 361-375, 2004 .
Abstract
V
"Combining software games with education: Evaluation of its educational effectiveness",
Educational Technology & Society, vol. 8, no. 2, pp. 54-65, 2005 .
Abstract
W
"The health benefits of interactive video game exercise",
Applied Physiology, Nutrition and Metabolism, vol. 32, no. 4, pp. 655-663, 2007 .
Abstract
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