Bibliography

Found 5 results

Filters: keyword is visualization  [Clear All Filters]
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Doris, K., Larkin, M., Silvia, D., McDowell, P. , "Applying Gaming Technology to Tomahawk Mission Planning and Training", Simulation Interoperability Workshop, Orlando, Florida, Simulation Interoperability and Standards Organization (SISO), pp. 11, Fall 2004. Abstract
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Harel,D, Efroni,S, Cohen,I R , "Reactive animation", Formal Methods for Components and Objects, vol. 2852, pp. 136-153, 2003  . Abstract
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Pan, H. W., Li, H., Liao, C. C., Zeng, A. X. , "GPU friendly terrain rendering algorithm", Xitong Fangzhen Xuebao / Journal of System Simulation, vol. 19, no. 14, 2007  . Abstract
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Quaiser-Pohl, C., Geiser, C., Lehmann, W. , "The relationship between computer-game preference, gender, and mental-rotation ability", Personality and Individual Differences, vol. 40, no. 3, pp. 609-619, 2006  . Abstract
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Terlecki, M. S., Newcombe, N. S. , "How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability", Sex Roles, vol. 53, no. 5-6, pp. 433-441, 2005  . Abstract