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BibliographyFound 50 results Filters: publisher is MIT Press [Clear All Filters] A
"Serious Play: Playing with Race in Contemporary Gaming Culture",
Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 311-325, 2005 .
B
Unit Operations: An Approach to Videogame Criticism,
: The MIT Press, 2006 .
"Gendered Gaming in Gendered Space",
Handbook of Computer Game Studies: MIT Press, pp. 301-310, 2005 .
"Gaming with Grrls: Looking for Sheroes in Computer Games",
Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 283-300, 2005 .
"Psychological Effects of Video Games",
Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 145-160, 2005 .
"Narrativity in Computer Games",
Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 227-245, 2005 .
"Girl Games and Technological Desire",
From Barbie to Mortal Kombat: Gender and Computer Games: MIT Press, pp. 72-89, 1988 .
C
Cheating: Gaining Advantage in Videogames,
: MIT Press, pp. 232, 2007 .
Abstract
From Barbie to Mortal Kombat: Gender and Computer Games,
, London, MIT Press, 1998 .
"Tamed by a rose: Computers as tools in human activity",
Context and consciousness: Activity theory and human computer interaction, Cambridge, MA, MIT Press, pp. 175 198, 1996 .
"Chess For Girls",
From Barbie to Mortal Kombat: Gender and Computer Games: MIT Press, pp. 2-45, 1988 .
D
"The Game of Life: Narrative and Ludic Identity Formation in Computer Games",
Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 251-266, 2005 .
"Renaissance Now! The Gamers' Perspective",
Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 415-421, 2005 .
E
"Slots of Fun, Slots of Trouble: An Archaeology of Arcade Gaming",
Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 3-21, 2005 .
H
Second Person: Role Playing and Story in Games and Playable Media,
: MIT Press, 2007 .
"Games, the New Lively Art",
Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 175-189, 2005 .
I
Persuasive Games: The Expressive Power of Videogames,
: MIT Press, pp. 432, 2007 .
"Click Reading: Screenwriting and Screen-Reading Practices in Film and Multimedia Fictions",
Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 81-95, 2005 .
J
Half-Real: Video Games between Real Rules and Fictional Worlds,
: The MIT Press, 2005 .
"Introduction [to the Handbook of Computer Game Studies]",
Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. xi-xvii, 2005 .
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