Bibliography

Found 50 results

Filters: publisher is MIT Press  [Clear All Filters]
A
Anna Everett , "Serious Play: Playing with Race in Contemporary Gaming Culture", Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 311-325, 2005  .
B
Bogost, Ian , Unit Operations: An Approach to Videogame Criticism, : The MIT Press, 2006  .
Bryce, Jo, Rutter, Jason , "Gendered Gaming in Gendered Space", Handbook of Computer Game Studies: MIT Press, pp. 301-310, 2005  .
Birgit Richard and Jutta Zaremba , "Gaming with Grrls: Looking for Sheroes in Computer Games", Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 283-300, 2005  .
Barrie Gunter , "Psychological Effects of Video Games", Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 145-160, 2005  .
Britta Neitzel , "Narrativity in Computer Games", Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 227-245, 2005  .
Brunner,Cornelia, Bennett,Dorothy, Honey,Margaret , "Girl Games and Technological Desire", From Barbie to Mortal Kombat: Gender and Computer Games: MIT Press, pp. 72-89, 1988  .
C
Consalvo, Mia , Cheating: Gaining Advantage in Videogames, : MIT Press, pp. 232, 2007  . Abstract
Cassell, J., Jenkins, H , From Barbie to Mortal Kombat: Gender and Computer Games, , London, MIT Press, 1998  .
Christiansen,Ellen , "Tamed by a rose: Computers as tools in human activity", Context and consciousness: Activity theory and human computer interaction, Cambridge, MA, MIT Press, pp. 175 198, 1996  .
Cassell, Justine, Jenkins, Henry , "Chess For Girls", From Barbie to Mortal Kombat: Gender and Computer Games: MIT Press, pp. 2-45, 1988  .
D
de Mul, Jos , "The Game of Life: Narrative and Ludic Identity Formation in Computer Games", Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 251-266, 2005  .
Douglas Rushkoff , "Renaissance Now! The Gamers' Perspective", Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 415-421, 2005  .
E
Erkki Huhtamo , "Slots of Fun, Slots of Trouble: An Archaeology of Arcade Gaming", Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 3-21, 2005  .
H
Harrigan, Pat, Wardrip-Fruin, Noah , Second Person: Role Playing and Story in Games and Playable Media, : MIT Press, 2007  .
Henry Jenkins , "Games, the New Lively Art", Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 175-189, 2005  .
I
Ian Bogost , Persuasive Games: The Expressive Power of Videogames, : MIT Press, pp. 432, 2007  .
Isabelle Raynauld , "Click Reading: Screenwriting and Screen-Reading Practices in Film and Multimedia Fictions", Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 81-95, 2005  .
J
Juul, Jesper , Half-Real: Video Games between Real Rules and Fictional Worlds, : The MIT Press, 2005  .
Joost Raessens, Jeffrey Goldstein , "Introduction [to the Handbook of Computer Game Studies]", Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. xi-xvii, 2005  .