Bibliography

Found 22 results

Filters: publisher is Sage  [Clear All Filters]
A
Alvisi, Alberto , "Economics of Digital Games", Understanding Digital Games: Sage, pp. 58-74, 2006  .
B
Bainbridge, W. A., Bainbridge, W. S. , "Creative uses of software errors - Glitches and cheats", Social Science Computer Review, vol. 25, no. 1, THOUSAND OAKS, SAGE PUBLICATIONS INC, pp. 61-77, 2007  . Abstract
Bryce, Jo, Rutter, Jason , "Understanding Digital Games: An Introduction", Understanding Digital Games, London, Sage, 2006  .
Bryce, Jo, Rutter, Jason , "Digital Games and the Violence Debate", Understanding Digital Games: Sage, pp. 205-222, 2006  .
Bryce, Jo, Rutter, Jason, Sullivan, Cath , "Digital Games and Gender", Understanding Digital Games: Sage, pp. 185-204, 2006  .
C
Crawford, Garry, Rutter, Jason , "Cultural Studies and Digital Games", Understanding Digital Games: Sage, pp. 148-165, 2006  .
D
Dumbleton, Tim, Kirriemuir, John , "Digital Games in Education", Understanding Digital Games: Sage, pp. 223-240, 2006  .
F
Friedman,Ted , "Making Sense of Software: Computer Games and Interactive Textuality", CyberSociety: Computer-Mediated Communication and Community: Sage, pp. 73-89, 1995  .
Fuller,Mary, Jenkins,Henry , "Nintendo and New World Travel Writing: A Dialogue", CyberSociety: Computer-Mediated Communication and Community: Sage Publications, 1995  .
G
Giddings, Seth, Kennedy, Helen , "Digital Games as New Media", Understanding Digital Games: Sage, pp. 129-147, 2006  .
H
Hand, Martin, Moore, Karenza , "Community, Identity and Digital Games", Understanding Digital Games: Sage, pp. 166-182, 2006  .
Haddon,Leslie , "The development of interactive games", The Media Reader: Continuity and Transformation: Sage, 1999  .
J
Jones,Steven G , Cybersociety: Computer Mediated Communication and Society, , Thousand Oaks, Sage, 1995  .
K
Kerr, Aphra , The Business and Culture of Digital Games: Gamework and Gameplay, : Sage Publications Ltd, 2006  .
Kerr, Aphra , "The Business of Making Digital Games", Understanding Digital Games: Sage, pp. 36-57, 2006  .
King,Geoff, Krzywinska,Tanya , "Film Studies and Digital Games", Understanding Digital Games: Sage, 2006  .
Kirriemuir, John , "A History of Digital Games", Understanding Digital Games: Sage, 2006  .
Kücklich, Julian , "Literary Theory and Digital Games", Understanding Digital Games: Sage, 2006  .
L
Lauwaert, M., Wachelder, J., van de Walle, J. , "Frustrating desire: On repens and repositio, or the attractions and distractions of digital games", Theory Culture & Society, vol. 24, no. 1, LONDON, SAGE PUBLICATIONS LTD, pp. 89-108, 2007  . Abstract
M
Moon, I. C., Schneider, M., Carley, K. M. , "Evolution of player skill in the America's Army game", Simulation-Transactions of the Society for Modeling and Simulation International, vol. 82, no. 11, LONDON, SAGE PUBLICATIONS LTD, pp. 703--718, 2006  . Abstract