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BibliographyFound 98 results Filters: publisher is Springer [Clear All Filters] A
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
"Extracting and evolving mobile games product lines",
Software Product Lines, Proceedings, vol. 3714, Berlin, Springer-Verlag Berlin, pp. 70-81, 2005 .
Abstract
"Networked mobile gaming for 3G-networks",
Entertainment Computing - ICEC 2004, vol. 3166, Berlin, Springer-Verlag Berlin, pp. 457-467, 2004 .
Abstract
"Hybrid system models of navigation strategies for games and animations",
Hybrid Systems: Computation and Control, vol. 2289, Berlin, Springer-Verlag Berlin, pp. 7-20, 2002 .
Abstract
B
"Story Manager in ‘Europe 2045‘ Uses Petri Nets",
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Berlin / Heidelberg, Springer, pp. 38-50, 2007 .
Abstract
"Keep your eyes on the road and your finger on the trigger - Designing for mixed focus of attention in a mobile game for brief encounters",
4th International Conference on on Pervasive Computing: Springer Verlag, 2006 .
Abstract
"A structured expert evaluation method for the evaluation of children's computer games",
Human-Computer Interaction - Interact 2005, Proceedings, vol. 3585, Berlin, Springer-Verlag Berlin, pp. 457-469, 2005 .
Abstract
"Seamful design for location-based mobile games",
Entertainment Computing - ICEC 2005, vol. 3711, Berlin, Springer-Verlag Berlin, pp. 155-166, 2005 .
Abstract
"PeaceMaker: A video game to teach peace",
Intelligent Technologies for Interactive Entertainment, Proceedings, vol. 3814, Berlin, Springer-Verlag Berlin, pp. 307-310, 2005 .
Abstract
C
"Hardware-accelerated template matching",
Pattern Recognition and Image Analysis, Pt 1, Proceedings, vol. 3522, Berlin, Springer-Verlag Berlin, pp. 691-698, 2005 .
Abstract
"Locomotion control technique for immersive conversation environment",
Knowledge-Based Intelligent Information and Engineering Systems, Pt 3, Proceedings, vol. 3683, Berlin, Springer-Verlag Berlin, pp. 875-882, 2005 .
Abstract
"Adaptation of intelligent characters to changes of game environments",
Computational Intelligence and Security, Pt 1, Proceedings, vol. 3801, Berlin, Springer-Verlag Berlin, pp. 1064-1073, 2005 .
Abstract
"Generating ambient behaviors in computer role-playing games",
Intelligent Technologies for Interactive Entertainment, Proceedings, vol. 3814, Berlin, Springer-Verlag Berlin, pp. 34-43, 2005 .
Abstract
"Mobile computer-assisted language learning courseware for Korean language learners",
Web Information Systems - Wise 2004 Workshops, Proceedings, vol. 3307, Berlin, Springer-Verlag Berlin, pp. 173-178, 2004 .
Abstract
"Performance evaluation of numerical integration methods in the physics engine",
Computational and Information Science, Proceedings, vol. 3314, Berlin, Springer-Verlag Berlin, pp. 238-244, 2004 .
Abstract
Communication, technology and aging: Opportunities and challenges for the future,
, New York, NY, US, Springer Publishing Co, Inc, 2001 .
Abstract
D
"eMapps.com: Games and mobile technology in learning",
Innovative Approaches for Learning and Knowledge Sharing, Proceedings, vol. 4227, Berlin, Springer-Verlag Berlin, pp. 103-110, 2006 .
Abstract
"Hitchers: Designing for cellular positioning",
Ubicomp 2006: Ubiquitous Computing, Proceedings, vol. 4206, Berlin, Springer-Verlag Berlin, pp. 279-296, 2006 .
Abstract
"Towards using first-person shooter computer games as an artificial intelligence testbed",
Knowledge-Based Intelligent Information and Engineering Systems, Pt 1, Proceedings, vol. 3681, Berlin, Springer-Verlag Berlin, pp. 276-282, 2005 .
Abstract
"A case based reasoning approach to story plot generation",
Advances in Case-Based Reasoning, Proceedings, vol. 3155, Berlin, Springer-Verlag Berlin, pp. 142-156, 2004 .
Abstract
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