Bibliography

Found 206 results

Filters: type is Book Article  [Clear All Filters]
A
Apperley,Thomas Hugh , "Of Sins, Vices and Pecados: The Cultural Context of Videogame Play", Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007  . Abstract
Alvisi, Alberto , "Economics of Digital Games", Understanding Digital Games: Sage, pp. 58-74, 2006  .
Atkins, Barry , "Replicating the Blade Runner", The Blade Runner Experience, London, Wallflower Press, 2006  .
Atkins,Barry , "Games", Reading the Lord of the Rings, London, Continuum, pp. 151-161, 2006  .
Akilli, Goknur, Cagiltay, Kursat , An Instructional Design/Development Model for the Creation of Game-like Learning Environments: The FIDGE Model, , 2006  .
Alves, V., Matos, P., Cole, L., Borba, P., Ramalho, G. , "Extracting and evolving mobile games product lines", Software Product Lines, Proceedings, vol. 3714, Berlin, Springer-Verlag Berlin, pp. 70-81, 2005  . Abstract
Aarseth, E. , "From hunt the wumpus to EverQuest: Introduction to quest theory", Entertainment Computing - ICEC 2005, vol. 3711, pp. 496-506, 2005  . Abstract
Anna Everett , "Serious Play: Playing with Race in Contemporary Gaming Culture", Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 311-325, 2005  .
Aarseth,Espen , "Beyond the Frontier: Quest Games as Post-Narrative Discourse", Narrative Across Media: University of Nebraska Press, 2004  .
Akkawi, A., Schaller, S., Wellnitz, O., Wolf, L. , "Networked mobile gaming for 3G-networks", Entertainment Computing - ICEC 2004, vol. 3166, Berlin, Springer-Verlag Berlin, pp. 457-467, 2004  . Abstract
Aaron,E, Ivancic,F, Metaxas,D , "Hybrid system models of navigation strategies for games and animations", Hybrid Systems: Computation and Control, vol. 2289, Berlin, Springer-Verlag Berlin, pp. 7-20, 2002  . Abstract
B
Brom, Cyril, Sisler, Vit, Holan, Tomas , "Story Manager in ‘Europe 2045‘ Uses Petri Nets", Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Berlin / Heidelberg, Springer, pp. 38-50, 2007  . Abstract
Bryce, Jo, Rutter, Jason , "Understanding Digital Games: An Introduction", Understanding Digital Games, London, Sage, 2006  .
Bryce, Jo, Rutter, Jason , "Digital Games and the Violence Debate", Understanding Digital Games: Sage, pp. 205-222, 2006  .
Bryce, Jo, Rutter, Jason, Sullivan, Cath , "Digital Games and Gender", Understanding Digital Games: Sage, pp. 185-204, 2006  .
Bryce, Jo, Rutter, Jason , "Gendered Gaming in Gendered Space", Handbook of Computer Game Studies: MIT Press, pp. 301-310, 2005  .
Broll, G., Benford, S. , "Seamful design for location-based mobile games", Entertainment Computing - ICEC 2005, vol. 3711, Berlin, Springer-Verlag Berlin, pp. 155-166, 2005  . Abstract
Baauw, E., Bekker, M. A., Barendregt, W. , "A structured expert evaluation method for the evaluation of children's computer games", Human-Computer Interaction - Interact 2005, Proceedings, vol. 3585, Berlin, Springer-Verlag Berlin, pp. 457-469, 2005  . Abstract
Burak, A., Keylor, E., Sweeney, T. , "PeaceMaker: A video game to teach peace", Intelligent Technologies for Interactive Entertainment, Proceedings, vol. 3814, Berlin, Springer-Verlag Berlin, pp. 307-310, 2005  . Abstract
Birgit Richard and Jutta Zaremba , "Gaming with Grrls: Looking for Sheroes in Computer Games", Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 283-300, 2005  .