Bibliography

Found 1609 results

Filters: type is Journal Article  [Clear All Filters]
A
Allison, B. Z., Polich, J. , "Workload assessment of computer gaming using a single-stimulus event-related potential paradigm", Biological Psychology, vol. 77, no. 3, Cognitive Electrophysiology Laboratory, Molecular and Integrative Neurosciences Department, The Scripps Research Institute, 10550 North Torrey Pines Road, La Jolla, CA 92037, United States, pp. 277-283, 2008  . Abstract
Allen, M. L., Elliott, M. N., Morales, L. S., Diamant, A. L., Hambarsoomian, K., Schuster, M. A. , "Adolescent participation in preventive health behaviors, physical activity, and nutrition: Differences across immigrant generations for Asians and Latinos compared with whites", American Journal of Public Health, vol. 97, no. 2, WASHINGTON, AMER PUBLIC HEALTH ASSOC INC, pp. 337-343, 2007  . Abstract
Amory, A. , "Game object model version II: A theoretical framework for educational game development", Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007  . Abstract
Ang, C. S., Zaphiris, P., Mahmood, S. , "A model of cognitive loads in massively multiplayer online role playing games", Interacting with Computers, vol. 19, no. 2, AMSTERDAM, ELSEVIER SCIENCE BV, pp. 167-179, 2007  . Abstract
Adam, E. K., Snell, E. K., Pendry, P. , "Sleep timing and quantity in ecological and family context: A nationally representative time-diary study", Journal of Family Psychology, vol. 21, no. 1, pp. 4-19, 2007  . Abstract
Anand, V. , "A study of time management: The correlation between video game usage and academic performance markers", Cyberpsychology and Behavior, vol. 10, no. 4, pp. 552-559, 2007  . Abstract
Arriaga, P, Esteves, F, Carneiro, P, Monteiro, M B , "Violent computer games and their effects on state hostility and physiological arousal", Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006  . Abstract
Atkins,Barry , "What Are We Really Looking at?: The Future-Orientation of Video Game Play", Games and Culture, vol. 1, no. 2, pp. 127-140, 2006  . Abstract
Andrews, Gillian , "Land of a Couple of Dances: Global and Local Influences on Freestyle Play in Dance Dance Revolution", Fibreculture, issue 8, 10/2006. Abstract
Allison, S. E., Von Wahlde, L., Shockley, T., Gabbard, G. O. , "The development of the self in the era of the internet and role-playing fantasy games", American Journal of Psychiatry, vol. 163, no. 3, pp. 381-385, 2006  .
Ang, S. C. , "Rules, gameplay, and narratives in video games", Simulation and Gaming, vol. 37, no. 3, pp. 306-325, 2006  . Abstract
Apperley, T. H. , "Genre and game studies: Toward a critical approach to video game genres", Simulation and Gaming, vol. 37, no. 1, pp. 6-23, 2006  . Abstract
Annetta, L.A. , "Serious Games: Incorporating Video Games in the Classroom - Games Designed using Sound Pedagogy Actively Engage the Net Generation in Learning", EDUCAUSE, vol. 29, issue 3, 09/2006. Abstract
Ahas,R, Mark,U , "Location based services: new challenges for planning and public administration?", Futures, vol. 37, no. 6, pp. 547-561, 2005  . Abstract
Anand,S, Krosnick,J A , "Demographic predictors of media use among infants, toddlers, and preschoolers", American Behavioral Scientist, vol. 48, no. 5, pp. 539-561, 2005  . Abstract
Autier, F, Picq, T , "Is the resource-based 'view' a useful perspective for SHRM research? The case of the video game industry", International Journal of Technology Management, vol. 31, no. 3-4, pp. 204-221, 2005  . Abstract
Amada, T., Imura, M., Yasumuro, Y., Manabe, Y., Chihara, K. , "Real-time animation of water with rigid body interaction", Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005  . Abstract
Andersen, K., Witfelt, C. , "Educational design: Bridging the gap between computer-based learning and experimental learning environments", International Journal of Continuing Engineering Education and Life-Long Learning, vol. 15, no. 1-2, pp. 5-18, 2005  . Abstract
Allen,H , "Mapping the future: For their violent online games, map-and-level builders create incredible environments, are they creating architecture as well", Architecture, vol. 93, no. 8, pp. 58-63, 2004  .
Anderson,C A , "An update on the effects of playing violent video games", Journal of Adolescence, vol. 27, no. 1, pp. 113-122, 2004  . Abstract