Bibliography

Found 166 results

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A
Agapitos, A., Togelius, J., Lucas, S. M. , "Evolving controllers for simulated car racing using object oriented genetic programming", Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference, pp. 1543-1550, 2007  . Abstract
Andrews, A. , "Using Advanced Gaming Technology for Teaching Critical Thinking, Problem Solving, and Leadership Skills", Interactive Technologies Conference Proceedings, Washington, DC, USA, Society for Applied Learning Technology (SALT), 22/08/2007. Abstract
Apperley, Thomas H. , "Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chavez's Venezuela", Situated Play: DiGRA 2007, Tokyo, University of Tokyo, pp. 286-291, 2007  . Abstract
Aoyagi, M., Namatame, A. , "Dynamics of emergent flocking behavior", Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 4173 LNCS, pp. 557-563, 2006  . Abstract
Apperley, Thomas H. , "Virtual UnAustralia: Videogames and Australia's Colonial Past", UnAustralia: Cultural Studies Association of Australiasian 2006, Canbera, Australia, 06/12/2006.
Andrade, G., Ramalho, G., Santana, H., Corruble, V. , "Automatic computer game balancing: A reinforcement learning approach", Proceedings of the International Conference on Autonomous Agents, pp. 1229-1230, 2005  . Abstract
Andrade, G., Ramalho, G., Santana, H., Corruble, V. , "Challenge-sensitive action selection: An application to game balancing", Proceedings - 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT'05, vol. 2005, pp. 194-200, 2005  . Abstract
Andreoli, R., De Chiara, R., Erra, U., Scarano, V. , "Interactive 3D Environments by Using Videogame Engines", Ninth International Conference on Information Visualisation, London, England, IEEE Computer Society, pp. 515-520, 06/-7/2005. Abstract
Alexander, A. L., Brunyé, T., Sidman, J., Weil, S. A. , "From Gaming to Training: A Review of Studies on Fidelity, Immersion, Presence, and Buy-in and Their Effects on Transfer in PC-Based Simulations and Games", The Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, Florida, NTSA, 11/2005. Abstract
Alexa, S. , "America's army game: Its (virtual) reality representation and cocaine", Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004  . Abstract
Alt, G. , "The suffering: A game AI case study", AAAI Workshop - Technical Report, vol. WS-04-04, pp. 134-138, 2004  . Abstract
Arendash, D. , "The unreal editor as a web 3D authoring environment", Web3D Symposium Proceedings, pp. 119-126, 2004  . Abstract
Asgari, M., Kaufman, D. , "Relationships Among Computer Games, Fantasy, and Learning", Proceedings of the 2nd International Conference on Imagination and Education, Vancouver, British Columbia, Canada, 14/07/2004. Abstract
B
Bowles, J. B. , "Cell phone games for a CS2 data structures course", Proceedings of the Annual Southeast Conference, vol. 2007, pp. 300-303, 2007  . Abstract
Bardzell, S., Wu, V., Bardzell, J., Quagliara, N. , "Transmedial interactions and digital games", ACM International Conference Proceeding Series, vol. 203, pp. 307-308, 2007  . Abstract
Bakker, S., Vorstenbosch, D., Van Den Hoven, E., Hollemans, G., Bergman, T. , "Weathergods: Tangible interaction in a digital tabletop game", TEI'07: First International Conference on Tangible and Embedded Interaction, pp. 151-152, 2007  . Abstract
Belanich, J., Orvis, K. A., Moore, J. C., Horn, D. B. , "Fact or Fiction - Soldiers are Gamers: Potential Effects on Training", The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 958-964, 25/11/2007. Abstract
Blunt, Richard , "Does Game-Based Learning Work? Results from Three Recent Studies", The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 945-954, 26/11/2007. Abstract
Brunnberg, Liselott, Juhlin, Oskar , "Keep your eyes on the road and your finger on the trigger - Designing for mixed focus of attention in a mobile game for brief encounters", 4th International Conference on on Pervasive Computing: Springer Verlag, 2006  . Abstract
Bardzell, J., Bardzell, S., Briggs, C., Makice, K., Ryan, W., Weldon, M. , "Machinima Prototyping: An Approach to Evaluation", Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles, vol. 189, Oslo, Norway, pp. 433-436, 2006  . Abstract