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BibliographyFound 166 results Filters: type is Conference Paper [Clear All Filters] A
"Evolving controllers for simulated car racing using object oriented genetic programming",
Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference, pp. 1543-1550, 2007 .
Abstract
"Using Advanced Gaming Technology for Teaching Critical Thinking, Problem Solving, and Leadership Skills",
Interactive Technologies Conference Proceedings, Washington, DC, USA, Society for Applied Learning Technology (SALT), 22/08/2007.
Abstract
"Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chavez's Venezuela",
Situated Play: DiGRA 2007, Tokyo, University of Tokyo, pp. 286-291, 2007 .
Abstract
"Dynamics of emergent flocking behavior",
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 4173 LNCS, pp. 557-563, 2006 .
Abstract
"Virtual UnAustralia: Videogames and Australia's Colonial Past",
UnAustralia: Cultural Studies Association of Australiasian 2006, Canbera, Australia, 06/12/2006.
"Automatic computer game balancing: A reinforcement learning approach",
Proceedings of the International Conference on Autonomous Agents, pp. 1229-1230, 2005 .
Abstract
"Challenge-sensitive action selection: An application to game balancing",
Proceedings - 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT'05, vol. 2005, pp. 194-200, 2005 .
Abstract
"Interactive 3D Environments by Using Videogame Engines",
Ninth International Conference on Information Visualisation, London, England, IEEE Computer Society, pp. 515-520, 06/-7/2005.
Abstract
"From Gaming to Training: A Review of Studies on Fidelity, Immersion, Presence, and Buy-in and Their Effects on Transfer in PC-Based Simulations and Games",
The Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, Florida, NTSA, 11/2005.
Abstract
"America's army game: Its (virtual) reality representation and cocaine",
Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004 .
Abstract
"The suffering: A game AI case study",
AAAI Workshop - Technical Report, vol. WS-04-04, pp. 134-138, 2004 .
Abstract
"The unreal editor as a web 3D authoring environment",
Web3D Symposium Proceedings, pp. 119-126, 2004 .
Abstract
"Relationships Among Computer Games, Fantasy, and Learning",
Proceedings of the 2nd International Conference on Imagination and Education, Vancouver, British Columbia, Canada, 14/07/2004.
Abstract
B
"Cell phone games for a CS2 data structures course",
Proceedings of the Annual Southeast Conference, vol. 2007, pp. 300-303, 2007 .
Abstract
"Transmedial interactions and digital games",
ACM International Conference Proceeding Series, vol. 203, pp. 307-308, 2007 .
Abstract
"Weathergods: Tangible interaction in a digital tabletop game",
TEI'07: First International Conference on Tangible and Embedded Interaction, pp. 151-152, 2007 .
Abstract
"Fact or Fiction - Soldiers are Gamers: Potential Effects on Training",
The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 958-964, 25/11/2007.
Abstract
"Does Game-Based Learning Work? Results from Three Recent Studies",
The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 945-954, 26/11/2007.
Abstract
"Keep your eyes on the road and your finger on the trigger - Designing for mixed focus of attention in a mobile game for brief encounters",
4th International Conference on on Pervasive Computing: Springer Verlag, 2006 .
Abstract
"Machinima Prototyping: An Approach to Evaluation",
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles, vol. 189, Oslo, Norway, pp. 433-436, 2006 .
Abstract
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