Bibliography

Found 361 results

Filters: type is Proceedings Article  [Clear All Filters]
A
Aarseth,Espen , "Theorizing for design: The case for pure theory", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Aarseth,Espen , "Meet Death Jr.: The culture and business of cross-media productions", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Adams,Armele , "How Do We Build This Thing?: Imagining Frameworks for Personal Narratives.", International Conference on Virtual Storytelling, pp. 199-208, 2005  .
Adams, Suellen , "Information Behavior and the Formation and Maintenance of Peer Cultures: A Case Study of MMORPG'", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Avery, Alix , "Beyond P-1: Who Plays Online?", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Anstey,Josephine , "Agency and the 'Emotion Machine'", International Conference on Virtual Storytelling, pp. 125-128, 2005  .
Arbiser,Ariel , "Towards the unification of intuitive and formal game concepts with applications to computer chess", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Arsenault,Dominic , "Abstract of Dynamic Range: When Game Design and Narratives Unite", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Asgari,Mahboubeh , "A Three-factor Model of Motivation and Game Design", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Atkins,Barry , "Tomorrow, and Tomorrow, and Tomorrow: The Future-Orientation of Videogame Play", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Anderson, A J, Mcowan, P W , "Humans deceived by predatory stealth strategy camouflaging motion", Proceedings of the Royal Society of London Series B-Biological Sciences, vol. 270, pp. S18-S20, 2003  . Abstract
B
Bell,G , "No More SMS From Jesus: Ubicomp, religion and techno-spiritual practices", Ubicomp 2006: Ubiquitous Computing, Proceedings, vol. 4206, pp. 141-158, 2006  . Abstract
Brynskov, Martin, Ludvigsen, Martin , "Mock Games: A New Genre of Pervasive Play", Designing Interactive Systems, New York, NY, USA, ACM Press, pp. 169-178, 2006  . Abstract
Brand,Jeffrey E, Knight,Scott , "The Narrative and Ludic Nexus in Computer Games: Diverse Worlds II", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Bonenfant,Maude , "Visual sign in video games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Border,Peter , "Dialog as a Game", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Boudreau,Kelly , "Role Theory: The Line Between Roles as Design and Socialization in EverQuest", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Bojin,Nis , "What Do We Learn When We Change the Way We Play? Augmenting the Computer Gameplay Experience", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Bolton,Amanda, Fouts,Gregory , "Styles of Playing Violent Video Games: An Individual Differences Research Methodology", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Bolton,Amanda, Fouts,Gregory , "Individual Differences in Violent Video Game Play", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .