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Bibliography
Found 39 results
A
Aitkin, A.L. ,
"Playing at Reality: Exploring the Potential of the Digital Game as a Medium for Science Communication",
Centre for the Public Awareness of Science, Canberra, Australia, The Australian National University, pp. 335, 2004 .
Abstract
B
Becker, Katrin ,
"The invention of good games: Understanding learning design in commercial video games",
Graduate Division of Educational Research, Calgary, Alberta, University of Calgary, pp. 425, 2008 .
Abstract
Blunt, R. D. ,
"Teaching Management With Video Games",
Applied Management and Decision Sciences Faculty: Walden University, pp. 170, 2006 .
Abstract
C
Connor, T., Fiske, A., Kennedy, R. ,
"The Impact of Frame Rate and Resolution on Player Movement in First-Person Shooters",
Computer Science, Worcester, MA, WORCESTER POLYTECHNIC INSTITUTE, pp. 58, 2006 .
Abstract
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