The design of narrative as an immersive simulation

Publication Type  Proceedings Article
Year of Publication  2005
Authors  Gomes,Renata
Conference Name  DiGRA 2005 Conference: Changing Views--Worlds in Play
Key Words  Video game; narrative; simulation; immersion; Umwelt
Abstract  

This paper proposes a concept of narrative as the design of an immersive simulation to be experienced by the interactor in a video game. We face this narrative status as the ongoing shift of a process faced with the nature of the video game format: in one side, the immersive nature of character-oriented games, and on the other, the simulative nature of god games and such. We believe the combination of these two features allows for the emergence of a new and promising narrative game format.

URL  http://www.digra.org/dl/db/06276.21047.pdf
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