Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Game Designers in Japan

Publication Type  Proceedings Article
Year of Publication  2005
Authors  Ito,Kenji
Conference Name  DiGRA 2005 Conference: Changing Views--Worlds in Play
Key Words  non-commercial game; amateur game designer; RPG Tkool 2000; game culture in Japan
Abstract  

This paper examines amateur role-playing games designers in Japan and their games. By combining sociological studies of amateur game designers and content analysis of their games, it examines how non-commercial production of games by amateurs allows production of games of different kinds from commercial ones.

URL  http://www.digra.org/dl/db/06278.00101.pdf

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