The Nip and the Bite
Publication Type:
Proceedings ArticleSource:
DiGRA 2005 Conference: Changing Views--Worlds in Play (2005)URL:
http://www.digra.org/dl/http://www.digra.org/dl/db/06276.21027.pdfKeywords:
Bateson, complexity, cybernetics, feedback, multifinality, open systems, WildenAbstract:
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames that views them as complex open systems in dynamic relation to players. Bateson, observing animal play, suggests that the playful nip has a complex relation to the earnest bite. This paper contends that the relation of player, avatar and game constitutes a similar system and that Wilden’s development of the theory of play has great potential for the study of videogames.
Digiplay Bibliography Updates
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- Theoretical Consoles: Concepts for Gadget Analysis
- Avatar motion control by natural body movement via camera
- Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model
- Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game
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