Recognition-based gesture spotting in video games

Publication Type  Journal Article
Year of Publication  2004
Authors  Kang, H.; Chang, W. L.; Jung, K. C.
Journal Title  Pattern Recognition Letters
Volume  25
Pagination  1701-1714
ISBN Number  0167-8655
Accession Number  ISI:000224873700006
Key Words  gesture spotting; automatic gesture recognition; video games; human; computer interaction; gesture-based interface; characters; vision; interface
Abstract  

In vision-based interfaces for video games, gestures are used as commands for the games instead of pressing buttons on a keyboard or moving a mouse. In these interfaces, unintentional movements and continuous gestures must be supported to provide the user with a more natural interface. This paper proposes a novel gesture spotting method that combines gesture spotting with gesture recognition. It recognizes the meaningful movements while concurrently separating unintentional movements from a given image sequence. We applied our method to the recognition of upper-body gestures as the interface between a video game (Quake II) and its user. Experimental results show that the proposed method is, on average, 93.36% reliable in spotting gestures from continuous gestures, confirming its potential for a gesture-based interface for computer games.

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