Social and ethical considerations in virtual worlds

Publication Type  Journal Article
Year of Publication  2005
Authors  Kerbs, R. W.
Journal Title  Electronic Library
Volume  23
Pagination  539-546
ISBN Number  0264-0473
Accession Number  ISI:000234395900005
Key Words  video games; ethics; social interaction; privacy
Abstract  

Purpose - The computer has evolved from a tool used solely for business, research and governmental purposes to an instrument characterized by social interaction in virtual worlds. In this context, like-minded people can converse and interact online in ways that are both enjoyable and satisfying. However, virtual worlds also bring with them cause for concern. These concerns include but are not limited to - the loss of one's privacy, the fear of being exploited, and the loss of identity. This paper seeks to investigate the cur-rent state of affairs of online virtual worlds in terms of what many people deem acceptable and unacceptable forms of behavior. Design/methodology/approach - A study is presented that explores the unmonitored distribution of electronic materials through the internet. Available technologies are surveyed and recommendations made based on these analyses. Findings - This paper has shown that effective enforcement of online behavior is, at least, a very complicated undertaking - not one that will be quickly or easily solved. However, it demonstrates a number of techniques people may use today to protect themselves and those around them. Originality/value - A number of techniques are described to help people traverse virtual worlds in a safe secure and confident manner. This includes recommendations for people of all ages, from children through to adults.

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