Haptic puppetry for interactive games

Publication Type  Book Article
Year of Publication  2006
Authors  Kim, S.; Zhang, X. Y.; Kim, Y. J.
Secondary/CollectionTitle  Technologies for E-Learning and Digital Entertainment, Proceedings
Publisher  Springer-Verlag Berlin
Place Published  Berlin
Pagination  1292-1302
ISBN Number  0302-9743
Accession Number  ISI:000238089300158
Abstract  

In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, typically, an articulated model used in the field has a high degree-of-freedom (DOF) for joints so that it is challenging to devise an easy-to-use interface to control the individual DOR In this paper, as an alternative to existing techniques for controlling articulated characters, we propose the traditional marionette control [I] as natural interfaces to control the characters, and explain how to implement a virtual marionette based on physically-based modelling and haptic paradigm. Using our virtual marionette system, we can rapidly but easily create sophisticated motions for a high-DOF articulated character. Moreover, our system relies on haptic interfaces to model the behavior of real-world marionette controls and provides to the puppeteer responsive forces as a result of the created motions. This results in the puppeteer having a better sense of control over the marionette that she or he manipulates. Our experimentations show that our system can create reasonably complicated motions for articulated characters in an easy and quick manner at highly interactive rates.

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