Precomputing avatar behavior from human motion data

Publication Type  Journal Article
Year of Publication  2006
Authors  Lee, J.; Lee, K. H.
Journal Title  Graphical Models
Volume  68
Pagination  158-174
ISBN Number  1524-0703
Accession Number  ISI:000236158500006
Key Words  interactive character animation; data-driven animation; motion capture; virtual environments; motion synthesis; radiance transfer
Abstract  

Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploited for increased realism in avatar animation and control. Large motion sets have the advantage of accommodating a broad variety of natural human motion. However, when a motion set is large, the time required to identify an appropriate sequence of motions is the bottleneck for achieving interactive avatar control. In this paper, we present a novel method of precomputing avatar behavior from Unlabeled motion data in order to animate and control avatars at minimal runtime cost. Based on dynamic programming, our method finds a control policy that indicates how the avatar should act in any given situation. We demonstrate the effectiveness Of our approach through examples that include avatars interacting with each other and with the User.

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