A proxy server-network for real-time computer games

Publication Type  Book Article
Year of Publication  2004
Authors  Muller, J.; Fischer, S.; Gorlatch, S.; Mauve, M.
Secondary/CollectionTitle  Euro-Par 2004 Parallel Processing, Proceedings
Publisher  Springer-Verlag Berlin
Place Published  Berlin
Pagination  606-613
ISBN Number  0302-9743
Accession Number  ISI:000223792500079
Abstract  

Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topology aiming at improved scalability of multiplayer games and low latency in client-server data transmission. We present a mechanism to efficiently synchronize the distributed state of a game based on the concept of eventual consistency. We analyse the benefits of our approach compared to commonly used client-server and peer-to-peer topologies, and present first experimental results.

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