'Live in your world, play in ours': The spaces of video game identity

Publication Type  Journal Article
Year of Publication  2004
Authors  Murphy, S. C.
Journal Title  Journal of Visual Culture
Volume  3
Pagination  223-238
ISBN Number  1470-4129
Accession Number  ISI:000222929400007
Key Words  identification; identity; space; television; video games
Abstract  

This article discusses how console video games map televisual space as both simulated and contiguous with the non-virtual space of the gamers and their own bodies. Gamer identification, identity politics in video games, video game stars and video game violence are also explored here. Murphy argues that video games utilize televisual technology to produce interactive experiences for gamers, whose own bodies are physically impacted by game play in subtle ways. How video gamers interact with the virtual bodies of their player-characters is key to understanding how video games facilitate a different interaction with televisual space than that enacted through viewing television programming.

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