Media violence research and youth violence data: Why do they conflict?

Publication Type  Journal Article
Year of Publication  2004
Authors  Olson, C. K.
Journal Title  Academic Psychiatry
Volume  28
Pagination  144-150
ISBN Number  1042-9670
Accession Number  ISI:000223120100011
Key Words  video games; aggression; prevalence; behavior; exposure; crime; life; fear; risk
Abstract  

Objective: Contrary to media headlines and public perceptions, there is little evidence of a substantial link between exposure to violent interactive games and serious real-life violence or crime. Conclusion: Further research is needed on whether violent games may affect less dramatic but real concerns such as bullying, fighting, or attitudes and beliefs that support aggression, as well as how effects may vary by child characteristics and types of games. There is also a need for research on the potential benefits of violent games for some children and adults.

0

Free Registration

Registered users have the added benefit of being able to:

  • Search/filter the bibliography to find just the article you are looking for. You can search the computer games research bibliography by author, year, keyword, title or publication type.
  • Export references from the video games bibliography to a format suitable for your own work. Options currently include tagged and XML for Endnote users and BibTex for the rest of the world.
  • Post comments to discuss the paper or alert fellow researchers to other resources.
  • Add their own references using the 'create content' -> 'biblio' option in the block on the left.
  • NEW: Use the Biblio Search box located on the right hand of the page.
  • NEW: Browse by journal title, book title, author or keyword using the new Faceted Search tool.