A Game Architecture for Emergent Story-Puzzles in a Persistent World

Publication Type  Proceedings Article
Year of Publication  2005
Authors  Peinado,Federico; Gómez-Martín, Pedro Pablo; Gómez-Martín, Marco Antonio
Conference Name  DiGRA 2005 Conference: Changing Views--Worlds in Play
Key Words  Game Architecture Design; Game AI; Interactive Storytelling; Automatic Generation of Puzzles
Abstract  

This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each session, combining a basic set of narrative elements in an emergent way but maintaining coherency with the storyline of previous sessions. As a test-bed of this proposal we use a simple detective game inspired on the famous Cluedo’s characters.

URL  http://www.digra.org/dl/db/06275.15203.pdf
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