Understanding Digital Games

Publication Type  Book
Year of Publication  2006
Authors  Rutter, Jason; Bryce, Jo
Publisher  Sage
Place of Publication  London
Editor  Rutter, Jason; Bryce, Jo
ISBN Number  1-4129-0034-4
Notes  

CONTENTS

PART ONE: HISTORY AND PRODUCTION

  • A History of Digital Games John Kirriemuir
  • The Business of Making Digital Games Aphra Kerr
  • Economics of Digital Games Alberto Alvisi
  • A Player-centred Approach to Digital Game Design Jonathan Sykes

PART TWO: THEORIES AND APPROACHES

  • Literary Theory and Digital Games Julian Kücklich
  • Cultural Studies and Digital Games Garry Crawford and Jason Rutter
  • Film Studies and Digital Games Geoff King and Tanya Krzywinska
  • Digital Games as New Media Seth Giddings and Helen Kennedy
  • Community, Identity and Digital Games Martin Hand and Karenza Moore

PART THREE: KEY DEBATES

  • Digital Games and Gender Jo Bryce and Jason Rutter
  • Digital Games and the Violence Debate Jo Bryce and Jason Rutter
  • Digital Games in Education Timothy Dumbleton and John Kirriemuir
URL  http://digiplay.info/UDG

cover of Understanding Digital GamesUnderstanding Digital Games
asin: 1412900344
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