Towards Emotionally Adapted Games based on User Controlled Emotion Knobs

Publication Type  Proceedings Article
Year of Publication  2005
Authors  Saari,Timo; Ravaja,Niklas; Laarni,Jari; Turpeinen,Marko
Conference Name  DiGRA 2005 Conference: Changing Views--Worlds in Play
Key Words  Games; emotional regulation; personalization; psychological customization
Abstract  

The paper presents an approach to a gaming personalization system to systematically facilitate or avoid user-selected emotions during gameplay with control knobs that regulate the emotional impact of the game. Underlying the framework is a Psychological Customization system that entails personalization of the way of presenting information (user interface, visual layouts, modalities, narrative and temporal structures and other factors) per user or user group to create desired transient psychological effects and states (such as emotion, attention, involvement, presence, persuasion and learning).

URL  http://www.digra.org/dl/db/06278.06445.pdf
0

Free Registration

Registered users have the added benefit of being able to:

  • Search/filter the bibliography to find just the article you are looking for. You can search the computer games research bibliography by author, year, keyword, title or publication type.
  • Export references from the video games bibliography to a format suitable for your own work. Options currently include tagged and XML for Endnote users and BibTex for the rest of the world.
  • Post comments to discuss the paper or alert fellow researchers to other resources.
  • Add their own references using the 'create content' -> 'biblio' option in the block on the left.
  • NEW: Use the Biblio Search box located on the right hand of the page.
  • NEW: Browse by journal title, book title, author or keyword using the new Faceted Search tool.