Space-themed videogames: an effective way to promote space

Publication Type  Journal Article
Year of Publication  2005
Authors  Scatteia, L.
Journal Title  Electronic Library
Volume  23
Pagination  553-566
ISBN Number  0264-0473
Accession Number  ISI:000234395900007
Key Words  video games; space sciences; simulation; education
Abstract  

Purpose - The aim of this paper is to describe the potential of the videogame as a mass communication medium and to propose a videogame-based public outreach strategy for education and inspiration to space science and space activities. Design/methodology/approach - The objective was achieved by means of a semiotic approach to the medium under discussion. The subject scope of the paper was further developed and supported by an overview of existing case studies related to the topic. Based on the aforementioned analysis and on original ideas, new concepts and strategies on the subject are proposed. Findings - The videogame medium has excellent potential for promotion, marketing and educational applications. Moreover, spin-off applications in the field of simulation-based research can also be envisioned. The proposed concepts, although specifically referring to the space sector, are applicable to many other industrial and non-industrial fields, including libraries. Practical implications - The paper hints at many possible spin-off applications for videogames in the field of communication, marketing and simulation-based research. Originality/value - The concepts proposed in the paper outline novel marketing and outreach strategies (together with other spin-off applications) based on a rather underestimated medium, i.e. the videogame, which has yet to receive proper attention from scholars.


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