E-Learning as computer games: Designing immersive and experiential learning

Publication Type  Book Article
Year of Publication  2004
Authors  Siang, A. C.; Rao, Gsvrk
Secondary/CollectionTitle  Advances in Multimedia Information Processing - PCM 2004, Pt 2, Proceedings
Publisher  Springer-Verlag Berlin
Place Published  Berlin
Pagination  633-640
ISBN Number  0302-9743
Accession Number  ISI:000226025200078
Abstract  

The article presents the academic views of narrative in the interactive environment particularly in computer games. The relationship between stories and games is examined from the perspective of ludology and narratology in order to understand how computer games work as a medium for storytelling. E-Learning software is thus analyzed as computer games and several issues pertaining to the lethargic stage of educational software development are raised. Then, two versions of e-Learning prototypes are demonstrated and discussed.

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