Realizing the bullet time effect in multiplayer games with local perception filters

Publication Type  Journal Article
Year of Publication  2005
Authors  Smed, J.; Niinisalo, H.; Hakonen, H.
Journal Title  Computer Networks
Volume  49
Pagination  27-37
ISBN Number  1389-1286
Accession Number  ISI:000231711500003
Key Words  computer games; networking; multiplayer; latency; bullet time; virtual; environments
Abstract  

Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distortions in the rendered view, they can be modified to realize the bullet time effect, where a player can get more reaction time by slowing down the surrounding game world. In this paper, we examine the concepts behind local perception filters and extend them to cover artificially increased delays. The presented methods are implemented in a testbench program, which is used to study the usability and limitations of the approach.


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