Brandishing guns in American media: Two studies examining how often and in what context firearms appear on television and in popular video games

Publication Type  Journal Article
Year of Publication  2004
Authors  Smith, S. L.; Lachlan, K.; Pieper, K. M.; Boyson, A. R.; Wilson, B. J.; Tamborini, R.; Weber, R.
Journal Title  Journal of Broadcasting & Electronic Media
Volume  48
Pagination  584-606
ISBN Number  0883-8151
Accession Number  ISI:000235178300004
Key Words  aggression-eliciting stimuli; prior anger arousal; victims pain cues; film violence; TV violence; behavior; weapons; identification; characters; magnitude
Abstract  

The purpose of this article is to determine the amount and context of gun violence across 2 electronic media. Study I focuses on the landscape of gun violence on television, including the number of high risk portrayals. Study 2 provides data on the attributes of gun violence in video games. Results for each study are reported in terms of amount per medium and context of portrayals. Finally, differences between televised gun violence and video game gun violence are reported to illustrate how each medium may contribute to problematic behavior.


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