Agents with personality for videogames

Publication Type  Proceedings Article
Year of Publication  2006
Authors  Távara, Diana Arellano; Meier, Andreas
Conference Name  Articulated Motion and Deformable Objects, Proceedings
Series Title  Lecture Notes in Computer Science
Volume  4069
Pagination  484-493
Publisher  Springer-Verlag Berlin
Conference Location  Berlin
ISBN Number  0302-9743
Accession Number  ISI:000239560700050
Key Words  artificial intelligence; agents; personality; emotion; motivational; state; mood; action; attitude; actor; behavior; fuzzy set; standard; event; interactive narrative; map; Unreal; memory; goal; fuzzy rules
Abstract  

This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were the basis of this project. With this information, a model for emotion generation using personality traits was designed in three stages, and implemented. using fuzzy logic, FSMs, and probability theory. Finally, the functionalities of the module were shown using a demo version implemented with the videogame engine Unreal (R) 2 Runtime.


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