Exposure to violent video games increases automatic aggressiveness

Publication Type  Journal Article
Year of Publication  2004
Authors  Uhlmann, E.; Swanson, J.
Journal Title  Journal of Adolescence
Volume  27
Pagination  41-52
ISBN Number  0140-1971
Accession Number  ISI:000189092100004
Key Words  video game violence; aggressive media; automaticity; Implicit; Association Test; implicit association test; media violence; mass-media; stereotype; activation; television violence; social cognition; self-esteem; behavior; attitudes; impact
Abstract  

The effects of exposure to violent video games on automatic associations with the self were investigated in a sample of 121 students. Playing the violent video game Doom led participants to associate themselves with aggressive traits and actions on the Implicit Association Test. In addition, self-reported prior exposure to violent video games predicted automatic aggressive self-concept, above and beyond self-reported aggression. Results suggest that playing violent video games can lead to the automatic learning of aggressive self-views.


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