Digital game playing and direct and indirect aggression in early adolescence: The roles of age, social intelligence, and parent-child communication

Publication Type  Journal Article
Year of Publication  2007
Authors  Wallenius, M.; Punamaki, R. L.; Rimpela, A.
Journal Title  Journal of Youth and Adolescence
Volume  36
Pagination  325-336
ISBN Number  0047-2891
Accession Number  ISI:000245133600008
Key Words  digital game violence; children and adolescents; social intelligence; parent-child communication; direct and indirect aggression; violent video games; gender-differences; socioeconomic-status; physical aggression; real-life; media use; television
Abstract  

The roles of age, social intelligence and parent-child communication in moderating the association between digital game playing and direct and indirect aggression were examined in 478 Finnish 10- and 13-year-old schoolchildren based on self-reports. The results confirmed that digital game violence was directly associated with direct aggression, especially at age 10, but only among boys. The moderating role of social intelligence was substantiated among older boys: game violence was associated with indirect aggression among those with high level of social intelligence. Further, as hypothesized, digital game playing was associated with direct aggression especially when parent-child communication was poor, but only among boys. Our findings emphasize the importance of individual and situational factors as moderators of the link between game violence and aggression.


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