College students' video game participation and perceptions: Gender differences and implications

Publication Type:

Journal Article

Source:

Sex Roles, Volume 56, Number 7-8, p.537-542 (2007)

ISBN:

0360-0025

Accession Number:

http://apps.isiknowledge.com/InboundService.do?Func=Frame&product=WOS&action=retrieve&SrcApp=EndNote&Init=Yes&SrcAuth=ResearchSoft&mode=FullRecord&UT=000245502200013

Keywords:

academic and relational implications of gaming, Adolescents, Aggressive-Behavior, children, Computer, Electronic Media, gender and gaming, gender and video game content, Leisure Activities, Patterns, School Performance, Television, Violence

Abstract:

As growing numbers of youth in the United States play video games, potential effects of game playing are being considered. We focused on gender-related aspects of gaming in a study of 206 college students. Men were significantly more likely than women to play video games two or more hours a week and to indicate that video game playing interfered with sleeping and with class preparation. A greater proportion of women than men complained about the amount of time their significant other played video games. Participants rated female video game characters as significantly more helpless and sexually provocative than male characters and as less likely to be strong and aggressive. Gender differences in participation and character portrayals potentially impact the lives of youth in a variety of ways.

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