What Can We Learn From Playing Interactive Games?

Publication Type  Book Article
Year of Publication  2006
Authors  Lieberman, D.A.
Secondary/CollectionTitle  Playing Video Games: Motives, Responses and Consequences.
Editors  P. Vorderer; J. Bryant
Publisher  Lawrence Erlbaum Associates
Place Published  Mahwah, NJ
Pagination  379-397
ISBN Number  0-8058-5322-9
Key Words  video game; interactive game; computer game; learning environments; research; methodology; theory development; literature review; cognition; emotion; learning; effects
Abstract  

This book chapter is an overview of recent research on interactive games and learning and it describes the learning outcomes that have been identified in studies of interactive games. The outcomes are grouped into nine areas: Motivation to learn, Perception and coordination, Thinking and problem solving, Knowledge, Skills and behaviors, Self-regulation and therapy, Self-concepts, Social relationships, and Attitudes and values. The chapter concludes by pointing to processes of learning and skill development that can occur in well designed interactive games and some of the game design strategies that can enhance game-based learning.


cover of Playing Video Games: Motives, Responses, and Consequences (Communication): Motives, Responses, and Consequences (Communication)Playing Video Games: Motives, Responses, and Consequences (Communication): Motives, Responses, and Consequences (Communication)
asin: 0805853227
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