Energy expenditure of sedentary screen time compared with active screen time for children

Publication Type  Journal Article
Year of Publication  2006
Authors  Lanningham-Foster, L.; Jensen, T. B.; Foster, R. C.; Redmond, A. B.; Walker, B. A.; Heinz, D.; Levine, J. A.
Journal Title  Pediatrics
Volume  118
Pagination  e1831-e1835
ISBN Number  0031-4005
Accession Number  ISI:000242478900080
Key Words  physical activity; obesity; indirect calorimetry; television; video games; physical-activity; posture allocation; pediatric obesity; television; overweight; childhood; level
Abstract  

OBJECTIVE. We examined the effect of activity-enhancing screen devices on children's energy expenditure compared with performing the same activities while seated. Our hypothesis was that energy expenditure would be significantly greater when children played activity-promoting video games, compared with sedentary video games.METHODS. Energy expenditure was measured for 25 children aged 8 to 12 years, 15 of whom were lean, while they were watching television seated, playing a traditional video game seated, watching television while walking on a treadmill at 1.5 miles per hour, and playing activity-promoting video games.RESULTS. Watching television and playing video games while seated increased energy expenditure by 20 +/- 13% and 22 +/- 12% above resting values, respectively. When subjects were walking on the treadmill and watching television, energy expenditure increased by 138 +/- 40% over resting values. For the activity-promoting video games, energy expenditure increased by 108 +/- 40% with the EyeToy (Sony Computer Entertainment) and by 172 +/- 68% with Dance Dance Revolution Ultramix 2 (Konami Digital Entertainment).CONCLUSIONS. Energy expenditure more than doubles when sedentary screen time is converted to active screen time. Such interventions might be considered for obesity prevention and treatment.

URL  http://pediatrics.aappublications.org/cgi/content/full/118/6/e1831

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