Rules, gameplay, and narratives in video games

Publication Type  Journal Article
Year of Publication  2006
Authors  Ang, S. C.
Journal Title  Simulation and Gaming
Volume  37
Pagination  306-325
Key Words  Abstract layer; Game rules; Gameplay; Ludus rules; Narrative layer; Narratives; Paidea rules; Rules; Video game
Abstract  

An explanatory study is conductedto examine the different kinds of rules in video games. Two layers of game, the abstract and the narrative layer, are explored to unify the study of gameplay and narratives. Derivatives of paidea rules and ludus rules are analyzed in relation to gameplay and narratives. A model is presented to show the relation between rules, gameplay, and narratives. Video games are seen as having two layers, an abstract layer and a narrative layer, which are linked by game rules. It is hence maintained that gameplay and narratives should not be antagonistic; they should be complementary when studying video games.


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