Requirements of peer-to-peer-based massively multiplayer online gaming

Publication Type  Conference Paper
Year of Publication  2007
Authors  Schiele, G.; Suselbeck, R.; Wacker, A.; Hahner, J.; Becker, C.; Weis, T.
Conference Name  Proceedings - Seventh IEEE International Symposium on Cluster Computing and the Grid, CCGrid 2007
Pagination  773-778
Abstract  

Massively Multiplayer Online Games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at providing a communication engine to develop massively multiplayer online games based on a peer-to-peer system. In this paper we analyze the requirements of such a system and present an overview of our current work.


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