Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience.

Publication Type  Conference Paper
Year of Publication  2003
Authors  Brunnberg, Liselott; Juhlin, Oskar
Conference Name  IFIP TC 13 International Conference on Human-Computer Interaction
Publisher  IOS Press
Key Words  mobile games; entertainment applications; context awareness; augmented reality; interactive design
Abstract  

The Backseat Gaming prototype is a context dependent mobile game. It uses the changing scenery and sense of motion created during car travel to generate a compelling game experience. We discuss what road­side objects could be of use to create an understandable and fun mobile game, with reference to emerging game research as well as theories in highway design. We also present initial user feedback on the gaming experience.


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