Girlish Counter-Playing Tactics

Publication Type  Journal Article
Year of Publication  2005
Authors  Wirman, H.; Nakamura, R.
Journal Title  Game Studies
Volume  5
Key Words  Computer games; Female player; Game playing; Gender
Abstract  

The primary goal of this paper is to argue that female players have to counter-play male-targeted computer games in order to experience the game features they prefer. Research concentrates on three computer games: Arcanum: of Steamworks and Magick Obscura (2001), Warcraft III: the Reign of Chaos (2002) and The Sims (1998), as well as game features suggested to be favoured by females. The paper aims to show that there could be more entertaining and interesting computer games for female players than the example games. While culture and attitudes affect female players' interest in playing, games studied in this research also have their deficiencies. The paper concludes that the example games respond in different ways to the female players' way of playing, but the relationship between females and computer games is not trouble-free.

URL  http://www.gamestudies.org/0501/nakamura_wirman/

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