AI Structuralist Storytelling in Computer Games

Publication Type:

Conference Paper

Source:

Proceedings of the International Conference on Computer Games: Artificial Intelligence, Design and Education (2004)

Keywords:

case-based planning, computer games., interactive story

Abstract:

This paper is a description of our work in creating a story director agent which utilises AI techniques. The story director controls the storyline in a adventure computer game, with the player controlling the hero character, and the story director reacting to the players actions. The story is told throught subplot-level plans being formulated with a case-based planner, and a social simulation system that the story director is 'plugged in to', allowing consistent logical stories while allowing for player freedom. The system has been named OPIATE - Open-ended Proppian Interactive Adaptive Tale Engine.

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