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Behavior Modeling in Commercial GamesPublication Type:Conference PaperSource:Behavior Representation in Modeling and Simulation (BRIMS), Standards Interoperability Standards Organization (SISO), Arlington, Virginia, USA (2004)URL:http://www.sisostds.org/index.php?tg=articles&idx=More&article=219&topics=72Keywords:behavior authoring, behavior modeling, Computer games, trainingAbstract:This paper presents findings from our ongoing survey of commercial game technologies for military relevance. In this paper we focus on those technologies related to behavior modeling and the authoring of behavior models and attempt to lay a foundation for behavior modelers to understand the gaming industry – its methods, goals and accomplishments. We extrapolate where the industry is going and what future synergies it is likely to contribute. We focus on behavior generation and other accomplishments that are relevant for training applications and especially for non-programmer authorship of content for training applications. We will argue that the gaming industry’s modeling capabilities are currently of little theoretical interest but that pragmatically, the current accomplishments of the gaming industry can have a substantial positive impact on training and modeling and that this impact will increase over the next few years. Notes:URL 2 - http://seriousgames.bbn.com/behaviorauthoring/BRIMS_Behavior_Authoring_in_Games_2004.pdf |